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Blender vehicle modeling
Blender vehicle modeling





You can now include all of the panel gaps and cutouts without constantly worrying about nasty surface quality! Once the base-mesh is satisfactory, you can model final panel meshes over the top of it using the Shrinkwrap modifier to keep the pinching in check. I only modelled a quarter panel to save time.

blender vehicle modeling

You would model more than just one panel for the base-mesh, typically the whole side, rear, or another large area. Pay special attention to how the reflections flow across the surface. When it is finished, you will usually need to bump up the number of subdivisions to a high number, usually 3 or 4. To ensure that the reflections are as smooth as possible, carefully plan the topology and keep the vertices relatively sparse. Then a final mesh can be modelled over it and shrink-wrapped to it to create a more perfect result.Ī good way to create the base-mesh is to model a larger portion of the car ignoring all panel gaps and finer details. Photos can reveal much more about the car's surface than blue prints alone.įor trickier surfaces, it is good practice to create a "base-mesh" that is as smooth as possible before creating the final mesh. Always use lots of photo references in conjunction with your blueprints when modeling an existing car.







Blender vehicle modeling